
For the longest time that I’ve been playing video games, I have never come across such a title that I can’t compare with anything else. Sure enough, you’ll also probably hear comparisons to Alien Isolation or SOMA every once in a while, but it’s so distinct and unashamedly different that it’s almost maddening to think of something to compare it to.

Observation is terrifying, to an almost existential level, and it’s set in space, so yes. I just felt it’s apt to call it one, since there’s nothing I can remotely compare it to in either visual or interactive media. It’s not even really a space horror game in the traditional sense. It’s a very hard balancing act that will only work if every core element present is done properly, the less clichés the better. It has to toe the line between realism and exaggeration just right give it too much realism and it’ll bore everyone to death, exaggerate it too much and it loses its kick.

That said, it’s also very hard to do space horror right, at least for me. At the same time, the vastness of it all makes you feel insignificant, and lets you know just how cruel the universe actually is. There’s something so unspeakably terrifying about finding yourself at the mercy of someone or something in the unending depths of space, where there’s no one to hear you… well, you know how the quote goes. I have always been fond of the space horror genre, especially in movies. (Review is as spoiler-free as possible, however, some of the phots may reveal points later on in the story).
